February 10, 2012

Virtual Tour of Nissan Pathfinder Using Kinect for Windows

Today Nissan North America changed the way consumers interact with cars in dealership showrooms. IdentityMine and digital agency Critical Mass celebrate the launch of the fully immersive Nissan Pathfinder Experience, utilizing Kinect for Windows. Originally, Kinect was used to enhance the Xbox 360 gaming system; now Kinect can be applied to a variety of consumer interactions. The debut is center stage at the Chicago Auto Show, the largest auto show in North America, and includes a massive interactive display. Participants can virtually navigate through the interior of the Nissan Pathfinder by interacting with the Kinect for Windows console, using hand motions to direct the experience.

Mark Brown, CEO, IdentityMine, explains, “The addition of Kinect for Windows literally transforms the way people engage and interact with computers using natural input including voice and physical body movements. This virtual showroom experience promises to elevate and enable a new breed of vehicle simulation experiences that will allow design concepts to be explored virtually—even before the car is in production.”

Automotive enthusiasts can enjoy discovering the ins-and-outs of a car before it goes into production. This Kinect for Windows interactive experience is bridging the gap between next-generation technology and the automotive consumer. You can read the entire Press Release on the Wall Street Journal’s Market Watch.

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February 6, 2012

We Have MVPs

Sr. Director, MEA Region: Daron Yondem

Today, IdentityMine announced the appointment of Daron Yondem as Sr. Director, MEA Region. As a distinguished author of two books and multiple magazine articles, Daron brings with him well over a decade of experience in Microsoft technologies. With this experience comes reward, and for the past five years, Daron has been awarded Microsoft MVP status in Silverlight technology. He will be the second discipline lead at IdentityMine with Microsoft MVP status, along with Sr. Director, Europe, Laurent Bugnion. Combined, Laurent and Daron bring over 30 years’ experience in Microsoft technologies. Laurent has been an MVP for over six years, and was awarded Silverlight MVP of the year in 2010. Like Daron; Laurent is also an author, who has published two books on Silverlight technology, filled with code samples and illustration in full color.

The Microsoft MVP Award recognizes exceptional technical community leaders, who share their deep, real-world knowledge about Microsoft technologies and others. To receive the Microsoft MVP Award, nominees undergo a rigorous review process. A panel that includes members of the MVP team and Microsoft product groups evaluates each nominee’s technical expertise and voluntary community contributions for the past 12 months. Our MVPs’ bring confidence to our customers that every application was built and designed by the best using the latest Microsoft technologies.

If you want to know more about killer UX guys, click on their names to jump to their blogs. You might learn a thing or two (or three)

January 12, 2012

On The Floor At CES

We’ve got our troops on the floor at CES and they are ready to bring back all the juicy details. From the Mobile App Showdown to the Last Gadget Standing, CES was chock-full of enthusiastic developers and innovators ready to show why 2012 may be the biggest year yet for all things mobile. Be sure to find Chad Brown and Bruce Slywka (our resident conference gurus) to find out what IdentityMine has in store for you in the coming months.

Come talk with us for more info on what were working on and what we can do for you!

December 22, 2011

Why Gamification Will Change Marketing

Gamification is changing the game (pun partially intended) when it comes to marketing. Typically, gamification applies to non-game applications and processes designed to get users engaged in desired behaviors. These behaviors drive involvement in a company’s marketing efforts, creating rewards programs for a user’s social action. This can aid and support the growth of an organization and leads engagement that can provide valuable intel on the audience’s understanding of the value proposition.

While marketing itself is obviously not a game, the angles from which marketers capture a certain group may involve gamification. In order for it  to work, the incentives must mean something and in order for them to drive an action, there must be an end goal for the user.. This is where marketing strategy trumps marketing tactics and the strategy is the overall picture, from start to finish, of how the user will engage and behave. Marketing tactics within gamification are the incentives that drive the audience to move towards your strategic goal, which can be to create awareness, make sales or identify new leads. The point is not to make a game but to incorporate game mechanics into a marketing effort.

The word “gamification” has been thrown around the blogosphere lately and has mostly been directed towards the consumer web. This is not its only place in marketing and we should soon see an upward trend toward these tactics in nearly all facets of life. According to a Gartner report, by 2015, more than 50% of organizations managing innovation will gamify their processes.

Have you ever been to a sandwich place that rewards you with a free meal for eating there a certain number of times? This is a form of gamification and this strategy has been catering to the “what’s in it for me” generation for a while now. This generational difference has altered many factors that motivate, attract and retain consumers. While this concept has been around us for quite some time, it is only recently that the word has gained traction and experts have emerged.

Gabe Zichermann is an entrepreneur, author, public speaker, and gamification expert. He paved the way by co-authoring the book Game-based Marketing which makes the case to gamify everyday life, the web and business. Gabe states that, “Gamification is what makes the boring tasks like doing taxes and the like easier by making them more like a game than a task.” Check out Gabe’s deep dive video on gamification in marketing.

Companies like Bunchball is a pioneer in the emerging industry for many large consumer and entertainment companies. A representative states that “By implementing game mechanics across websites, social networks and mobile applications, businesses can engage their users in a more meaningful way and reap tangible business benefits.” This trend is steadily gaining traction and could soon be #1 on the leaderboard of marketing trends. Think you need gamification in your marketing strategy? These 4 reasons will tell you all you need to know.

December 14, 2011

Samsung Galaxy SII Ad Pokes Fun At Apple Diehards

The next big thing is here, the Galaxy SII, and I would have to agree. I live a few blocks away from a Mac Store in the University Village in Seattle and I do have to say that it is hilarious to see the line snake out the door and extend throughout the shopping complex on those special days when the new iPhone or iPad comes out. That’s not to say I’m not a fan of Apple products (I caved in and bought Macbook Pro), but I am not a big enough fan that I would wait in a mile long line; just as waiting in line on Black Friday was not in my plans either.

Whether Samsung is attempting to tap into the loyal Apple market or they are just trying to poke fun at them, the commercial is funny either way. Take a look and let us know what you think.