Archive for the 'Retail' Category

August 24, 2011

User Experience Makes a Better Shopping Experience

Stuart Mayhew is one of our most talented designers. He put together a website to display a collage of his past work and compelling thoughts about User Experience and Design. Stuart implements a unique and systematic design process that focuses closely on human psychology and behavior. The article below is about the shopping experience of online and store front retail.

Here’s what he has to say, “User experience design places the user firmly at the center of focus for making better software. As such I have read many books and articles that talk about us as humans and how our minds process things, I decided that by writing my own interpretations on what I understand that I can gain a better grasp on how these discoveries in psychology can help me to consider how to solve human centered design issues.

Buying Online

Shopping online, is a convenient way to browse and find items, unlimited choices and tools to help us find what we may be looking for. The biggest difference with a physical store is the lack of physical connection for the consumer with the brand and product. This disconnection can make many items seem virtually indistinguishable, only leading to even more problems with decision making. So what features do websites add to begin helping in these issues. One thing websites increasingly do is show what other people thought of a product or service.

 

You might be interested in this item. Five stars.

People look for social validation and what others are buying, they also buy strongly on recommendations and reviews, this is not only true online but in many situations of product validation. The more people can see others experiences of having gone through the same decision making process and with a happy and successful outcome the more likely they are to feel content with making their purchase. Classic role models for this type of interaction are sites like Amazon , with heavy emphasis on customer reviews and recommendations. Ratings and hearing what people think allow us to empathize with someone and imagine ourselves in the same situation.  Focusing on these aspects of the shopping experience online can lead to better metrics, more customer loyalty, greater brand differentiation, higher conversion rates and more customer satisfaction. Online shopping of course does not completely replace the physical shopping experience, people still like to go out shopping and handle merchandise, and see things working. So how do stores differ from the online experiences, and in what ways are they similar?

 

Buying at the store

Most modern consumers are now seeing that the online experience is an extension of the store experience and many modern retailers use their websites as extension of their presence, knowing full well that it is one of many ways the consumer is shopping with them. Once, browsing at home and research is done online, people may venture to the physical store to see the product on the shelves and working. So how can the store continue the experience, and what influences can they exert on the consumer?

Let’s go see what they want us to buy.

When arriving at a physical store, often people haven’t predetermined their shopping goals and only have vague ideas of what they might be there to buy, as such, this is when they can be strongly influenced towards other products and purchase decisions not in their original goals. Even if research has been made online and clear goal is set, it would not be uncommon to find that internal influences can occur, to sway the decision. So from the moment they enter the store they can be influenced. Whilst browsing the shelves and aisles is when many of the choices and decisions are actually made in the mind of the consumer. As the shopping experience progresses the consumers goals become more concrete and as such their goals can be influenced very early in the process. Presenting coupons early in the shopping experience can shift spending limits they may have set themselves, by setting a minimum purchase requirement.

 

There are two stages to the decision making process. The first is selecting an assortment of items, then secondly picking from that group a particular option. Large retailers, often have no trouble getting customers inside with the vast variety of choices, offering maximum flexibility and make the number of assortments very appealing, but then cannot always make the sale to the customer because of the issues surrounding the paralysis of having too many items to choose from. Smaller stores take advantage of this paradox, by keeping inventory simple and concise, however often have trouble attracting initial interest to customers by not having everything  at one location. It can be suggested that maybe there is an optimal size of store to quantity of goods that a retailer could aim for, to gain maximum turnover.

 

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August 18, 2011

Retail Solutions Through Relentless Innovation

Our mission is to provide the best enterprise-level business solutions to retail stores around the globe.

PSFK, the go to source for new ideas and inspiration for creative professionals, included us in their 2011 Future of Retail Report. The report featured our 3-Screen Retail Experience application, which includes a mobile app, Surface app, tablet app, and integrated digital signage. Check out the presentation below – Skip to page 9 to take a peek at our retail experience.

PSFK Future Of Retail Report 2011 [Preview]

View more presentations from PSFK

Here is a video of our 3-Screen Retail Experience


Thanks PSFK!

Want to know more about our retail solutions? Check out our retail applications here. And here.

June 6, 2011

Bruce Slywka to Speak on Innovations in Mobile Applications for Retailers at the RetailNow 2011 Conference in Orlando, Florida

June 6,  2011 – Today, IdentityMine, Inc., an emerging leader in application and software development for rich digital interactive user experiences, announced Senior Vice President of Sales and Marketing, Bruce Slywka, will be speaking at the RetailNow 2011 Conference in Orlando Florida, July 24-27 2011.

As Senior Vice President of Sales and Marketing at IdentityMine Inc., Bruce Slywka has an impressive track record in leading global teams, growing new business and growing sales organizations. His extensive background in interactive technology and mobile technology for retail companies has helped propel IdentityMine forward as an industry leader in UX design and software development for retail providers.

During his session, Bruce will expound on how mobile and smartphone technology deepens customer engagement by offering innovative, personalized ways to reach users in retail environments. Bruce will explain that by linking smartphones, tablets, and digital signage, retailers can monetize the mobile experience via a technology-assisted sale. Bruce’s session will discuss how the integration of mobile technology is changing the kiosk concept to create the ultimate shopping experience.

The session will include a demonstration of IdentityMine’s “Three Screen Experience”, in which integrates digital signage, a smartphone, and a tablet computer. The tablet is operated by the retail associate and displays the customer’s profile, browsing history, suggestions for similar products (if not available in store), and most recent purchase. IdentityMine’s retail application demonstrates ways to leverage mobile apps for self-assist and in-store scenarios, facilitating more effective interactions with retail staff, and increases the ROI on digital signage.

About IdentityMine, Inc.
Headquartered in Seattle, WA, IdentityMine is an expert interactive design and user experience (UX) company. They develop leading-edge digital applications and software solutions for multi-screen, multi-touch, multi-platform and multi-hardware devices for a variety of markets including mobile, retail and sports. They are able to create unique digital interactive user experiences by leveraging deep expertise in a variety of platforms to deliver highly engaging mobile, Internet and other media experiences for major brands in mainstream markets. Clients include: Nordstrom, NCR, Escalate, Microsoft, The New Orleans Saints, Elektra NOC, Nike, and New Balance. More information about IdentityMine can be found at http://www.identitymine.com/. You can find IdentityMine on Twitter at www.twitter.com/identitymine

May 18, 2011

New Balance Leverages IdentityMine NUI Expertise to Create a Microsoft Surface Experience at the Boston Marathon

IdentityMine worked with New Balance’s Digital Agency of Record, Almighty, to create a fun and engaging NUI interaction for Boston Marathon Expo visitors

New Balance took advantage their dominating presence at the 115th running of the Boston Marathon by showcasing an exciting new product with an interactive touch application developed by IdentityMine in partnership with Almighty. The application was built for Microsoft Surface using WPF.

Almighty New Balance Surface IdentityMine

Almighty New Balance Surface Screen IdentityMine

Almighty New Balance Boston Marathon Surface IdentityMine

The application featured a variety of engaging content surrounding the marathon, new product and advice on improving a runner’s form. Users were able to get an inside look into the development of New Balance product, get a local’s view into the Boston Marathon race, learn how to improve their running form and experience the “Let’s Make Excellent Happen” marketing campaign first hand; content also included interviews, images, videos, race-day details, spectator tips, local information, and in-depth runner tips.

“We wanted to create a unique branded experience that invites people to interact and play,” said Javier Roca, IdentityMine’s Creative Director.  In just three days our expert UX designers team, were able to deploy our methodology to get familiarized with the target users and the brand. We then developed user flows and detailed design specifications that allowed us to deliver an innovative, usable solution that help build strong relationships between potential customers and New Balance.

Erik Pelletier, VP Digital Engagement at Almighty, adds, “The Surface was positioned next to a try-on wall of the 890, New Balance’s lightest-in-class neutral cushioning shoe. We were thrilled to see how many people tried on the shoes after interacting with 890 Surface content, which included behind the scenes insight into the product’s design and development and lighthearted comparisons of the shoe’s weight to everyday objects.”

Pelletier adds, “IdentityMine has proven to be a quick and agile partner. They did an exceptional job taking our content and helping us translate that into a very useful and tactile experience for our users using the Surface table.”

IdentityMine was pleased to be a part of the New Balance “Let’s Make Excellent Happen” campaign, which aims to motivate runners to reach new levels of personal performance.

March 16, 2011

Tablet Computers Offer Retailers Big Bang for the Buck

The Next Big Thing in Experiential Retail Marketing


If you asked me last year what tablet computers were available in most home electronics retail stores, there would have only been one answer – The iPad. Now, there is a suite of new tablet computers available with a number of features, prices, and sizes.  Tablet computers will become more relevant as companies like Dell, Motorola, and HP come out with devices that can compete with the iPad. When it comes to experiential marketing for brick-and-mortar retail businesses, tablet computers offer a streamlined and personalized retail experience unlike any other.

IdentityMine has been leading the way in software development, User Experience, and experiential marketing since 2001. For retail businesses looking to differentiate themselves from the competition through the use of innovative software applications, IdentityMine has laid out 4 reasons to include tablet computers in your mobile strategy.

1. Tablets Improve Brand Perception:

Using tablets, retailers can provide a connected experience and a multichannel presence with a higher degree of service. Tablets provide a vehicle for customers to dive deeper into your brand while physically present in your retail space. Continue reading ‘Tablet Computers Offer Retailers Big Bang for the Buck’