Tag Archive for 'Creativity'

February 10, 2012

Virtual Tour of Nissan Pathfinder Using Kinect for Windows

Today Nissan North America changed the way consumers interact with cars in dealership showrooms. IdentityMine and digital agency Critical Mass celebrate the launch of the fully immersive Nissan Pathfinder Experience, utilizing Kinect for Windows. Originally, Kinect was used to enhance the Xbox 360 gaming system; now Kinect can be applied to a variety of consumer interactions. The debut is center stage at the Chicago Auto Show, the largest auto show in North America, and includes a massive interactive display. Participants can virtually navigate through the interior of the Nissan Pathfinder by interacting with the Kinect for Windows console, using hand motions to direct the experience.

Mark Brown, CEO, IdentityMine, explains, “The addition of Kinect for Windows literally transforms the way people engage and interact with computers using natural input including voice and physical body movements. This virtual showroom experience promises to elevate and enable a new breed of vehicle simulation experiences that will allow design concepts to be explored virtually—even before the car is in production.”

Automotive enthusiasts can enjoy discovering the ins-and-outs of a car before it goes into production. This Kinect for Windows interactive experience is bridging the gap between next-generation technology and the automotive consumer. You can read the entire Press Release on the Wall Street Journal’s Market Watch.

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December 22, 2011

Why Gamification Will Change Marketing

Gamification is changing the game (pun partially intended) when it comes to marketing. Typically, gamification applies to non-game applications and processes designed to get users engaged in desired behaviors. These behaviors drive involvement in a company’s marketing efforts, creating rewards programs for a user’s social action. This can aid and support the growth of an organization and leads engagement that can provide valuable intel on the audience’s understanding of the value proposition.

While marketing itself is obviously not a game, the angles from which marketers capture a certain group may involve gamification. In order for it  to work, the incentives must mean something and in order for them to drive an action, there must be an end goal for the user.. This is where marketing strategy trumps marketing tactics and the strategy is the overall picture, from start to finish, of how the user will engage and behave. Marketing tactics within gamification are the incentives that drive the audience to move towards your strategic goal, which can be to create awareness, make sales or identify new leads. The point is not to make a game but to incorporate game mechanics into a marketing effort.

The word “gamification” has been thrown around the blogosphere lately and has mostly been directed towards the consumer web. This is not its only place in marketing and we should soon see an upward trend toward these tactics in nearly all facets of life. According to a Gartner report, by 2015, more than 50% of organizations managing innovation will gamify their processes.

Have you ever been to a sandwich place that rewards you with a free meal for eating there a certain number of times? This is a form of gamification and this strategy has been catering to the “what’s in it for me” generation for a while now. This generational difference has altered many factors that motivate, attract and retain consumers. While this concept has been around us for quite some time, it is only recently that the word has gained traction and experts have emerged.

Gabe Zichermann is an entrepreneur, author, public speaker, and gamification expert. He paved the way by co-authoring the book Game-based Marketing which makes the case to gamify everyday life, the web and business. Gabe states that, “Gamification is what makes the boring tasks like doing taxes and the like easier by making them more like a game than a task.” Check out Gabe’s deep dive video on gamification in marketing.

Companies like Bunchball is a pioneer in the emerging industry for many large consumer and entertainment companies. A representative states that “By implementing game mechanics across websites, social networks and mobile applications, businesses can engage their users in a more meaningful way and reap tangible business benefits.” This trend is steadily gaining traction and could soon be #1 on the leaderboard of marketing trends. Think you need gamification in your marketing strategy? These 4 reasons will tell you all you need to know.

November 21, 2011

Windows Phone Marketplace Hurdles Over the 40,000 Application Mark

All About Windows Phone (AAWP) recently reported that the Windows Phone Marketplace had triumphantly surpassed the 40,000 application mark. IdentityMine is extremely happy to hear the news and is glad to have contributed several applications to the Windows Phone Marketplace (and there is more where that came from). AAWP has a tracking system that found that Windows Phone “content is being added at the rate of 165 items per day. In the last 30 days, 85% of submissions were apps and 15% were games; 68% were free, 23% were paid and 9% were paid with free trial.”  The Windows Phone platform seems to be a hit with application developers, and with the recent release of Nokia’s Lumia devices we can expect the Windows Phone platform to be an even bigger hit with consumers. Just look at one of our previous posts about Microsoft’s marketing efforts in New York.

Take a look at the graph below to get an idea of the Windows Phone Marketplace growth rate. Pretty astonishing!

November 16, 2011

Blending the Lines – Smartphones and Watches

Many people, including me, ditched their watches in favor of their smartphones in order to worry about one less thing to remember before running to work. Today, I stumbled across a new smartwatch that emulates the user interface of Android-based smartphones. Milan-based Blue Sky created the first “smartwatch” named the i’m Watch which sports many of the basic functions of a smartphone including calls, text messages, email, music, photos, videos and the Internet. The smartwatch looks like it may have been based off the iPod Nano watch created on KickStarter. Since the watch is an Italian product, it is a little unclear as to whether or not it works is the US, although I am sure we will learn more as the watch is set to be displayed at the upcoming Consumer Electronics Show (CES) in January. If these are able to sync up with US based phones you can expect a full review. If you wish to purchase this awesome smartwatch, be prepared to spend a fair chunk of change for the Tech version which will run EUR 499 (unless you purchase the base model EUR 249).

 

 

November 11, 2011

Windows Phone NYC Mash-Up Video

Uploaded today by the WindowsPhone Channel on Youtube was a video mash-up of the Microsoft’s marketing efforts for the Windows Phone in New York. They decided to create an actual six-story tall Windows Phone with working Live Tiles. People crowded the streets of Manhattan to watch “fruit-slashing ninja-action, a surprise gig by party-rockers Far East Movement, a killer live set from DJ Virman, and a native New Yorker proposing to his girlfriend from inside the giant phone.” If their plan was to raise awareness of the Windows Phone, they certainly got their point across. With a strong partnership with Nokia and two new Windows Phones hitting stores in time for the holidays, I’ll bet more people will consider the Windows Phone when they decide to upgrade. Microsoft is finally in the full swing of things when it comes to the Windows Phone, and with the Mango release it finally feels like a finished product. I know I’m convinced!