Tag Archive for 'Retail'

January 12, 2012

On The Floor At CES

We’ve got our troops on the floor at CES and they are ready to bring back all the juicy details. From the Mobile App Showdown to the Last Gadget Standing, CES was chock-full of enthusiastic developers and innovators ready to show why 2012 may be the biggest year yet for all things mobile. Be sure to find Chad Brown and Bruce Slywka (our resident conference gurus) to find out what IdentityMine has in store for you in the coming months.

Come talk with us for more info on what were working on and what we can do for you!

December 22, 2011

Why Gamification Will Change Marketing

Gamification is changing the game (pun partially intended) when it comes to marketing. Typically, gamification applies to non-game applications and processes designed to get users engaged in desired behaviors. These behaviors drive involvement in a company’s marketing efforts, creating rewards programs for a user’s social action. This can aid and support the growth of an organization and leads engagement that can provide valuable intel on the audience’s understanding of the value proposition.

While marketing itself is obviously not a game, the angles from which marketers capture a certain group may involve gamification. In order for it  to work, the incentives must mean something and in order for them to drive an action, there must be an end goal for the user.. This is where marketing strategy trumps marketing tactics and the strategy is the overall picture, from start to finish, of how the user will engage and behave. Marketing tactics within gamification are the incentives that drive the audience to move towards your strategic goal, which can be to create awareness, make sales or identify new leads. The point is not to make a game but to incorporate game mechanics into a marketing effort.

The word “gamification” has been thrown around the blogosphere lately and has mostly been directed towards the consumer web. This is not its only place in marketing and we should soon see an upward trend toward these tactics in nearly all facets of life. According to a Gartner report, by 2015, more than 50% of organizations managing innovation will gamify their processes.

Have you ever been to a sandwich place that rewards you with a free meal for eating there a certain number of times? This is a form of gamification and this strategy has been catering to the “what’s in it for me” generation for a while now. This generational difference has altered many factors that motivate, attract and retain consumers. While this concept has been around us for quite some time, it is only recently that the word has gained traction and experts have emerged.

Gabe Zichermann is an entrepreneur, author, public speaker, and gamification expert. He paved the way by co-authoring the book Game-based Marketing which makes the case to gamify everyday life, the web and business. Gabe states that, “Gamification is what makes the boring tasks like doing taxes and the like easier by making them more like a game than a task.” Check out Gabe’s deep dive video on gamification in marketing.

Companies like Bunchball is a pioneer in the emerging industry for many large consumer and entertainment companies. A representative states that “By implementing game mechanics across websites, social networks and mobile applications, businesses can engage their users in a more meaningful way and reap tangible business benefits.” This trend is steadily gaining traction and could soon be #1 on the leaderboard of marketing trends. Think you need gamification in your marketing strategy? These 4 reasons will tell you all you need to know.

December 7, 2011

Mobile Retail Usage Is Up

comScore, a global leader in measuring the digital world, recently posted a press release on their website that outlined a US study they conducted in their Mobile Retail Adviser report about mobile retail usage. Mobile retail usage has been a hot subject this past year, with the National Retail Federation launching their Mobile Retail Initiative to help retailers enter the mobile space; allowing retailers to strengthen the customer relationship, retain competitive pricing and ensure a synonymous online and offline retail experience.

The results of the mobile retail report shows that 38 percent of smartphone users have made at least one purchase during the course of their device ownership. “Fueled by smartphone adoption, mobile is becoming a central part in the shopping funnel for many consumers,” said Mark Donovan, comScore senior vice president for mobile. The fact that there are 90 million smartphone users in the U.S., shows retailers that do not have a well-planned mobile strategy are at risk of losing a massive sector of customers. Over 30 percent of smartphone users made their mobile purchase while in a physical brick and mortar retail space, which shows that many people are probably using their mobile devices as real-time price comparison tools. While the types of products purchased by mobile devices was a little less impressive than the amount of people purchasing products in a physical retail location, the survey does offer insight on the types of industries that should consider a comprehensive mobile retail plan.

Types of Products Purchased by Smartphone Buyers
Total U.S. Mobile Subscribers Ages 18+
Source: Custom Mobile Retail Advisor Survey Sep. 2011
Type of Products Purchased on Smartphone % of Smartphone Buyers
Digital purchases (i.e., songs/music, eBooks, ringtones, images, movies, TV shows, etc.) 47%
Clothing or accessories directly from retailer 37%
Tickets (i.e., concerts, movies, theatrical productions, sporting events, etc.) 35%
Daily deals 34%
Gift certificates 34%
Electronics (i.e., television, computer) 32%
Food (not grocery) for delivery or pick up (ex., pizza, Chipotle) 31%
Hotel stays 29%
Books (physical copies) 26%
Car rentals 24%
Airplane tickets 24%
Flowers 21%
Sports/Fitness 19%
Auto 13%

 

November 9, 2011

In Prague, New App Allows Consumers to Purchase Products Using QR Codes

Some of you may remember Tesco’s mobile shopping application deployed in South Korea’s subways; recently another subway shopping application has popped up in the Czech Republic. Consumers can scan QR codes under each product, which will send their order to the Mall.cz online store and guarantee free next-day delivery. The application works with both Android and iOS based smart phones, and it should only be a matter of time before this awesome virtual store comes to the Windows Phone.

 

 

November 4, 2011

GDR UK – A Global Innovation Report


A few weeks ago, GDR UK, a trend analysis and forecasting consultancy, published a Global Innovation Report highlighting our Cross Channel Retail Experience (featured in our blog). “Every report delivers a relevant and striking visual narrative of emerging trends impacting key customer touch-points, including: interiors, marketing, digital, new technologies, visual merchandising, packaging, product and service design.”

Since this report, we have been working on a new version that is sure to get the attention of major retailers. Our newest update to the Cross Channel Retail Experience includes an updated User Interface (UI) for the Surface 2, an interactive touchscreen station, that includes MS-Tagging for consumers to share reviews and compare products, as well as purchase the products with their mobile device.

Click on the link to learn more about the Cross Channel Retail Experience